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 **Extensive Guide to Getting Started on SOCOM Confrontation**

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SpecterMk23
S69 Leader
SpecterMk23


Posts : 104
Join date : 2009-07-13

**Extensive Guide to Getting Started on SOCOM Confrontation** Empty
PostSubject: **Extensive Guide to Getting Started on SOCOM Confrontation**   **Extensive Guide to Getting Started on SOCOM Confrontation** EmptyTue Jul 14, 2009 6:27 am

Found this on Socom.com, good stuff!

http://forums.socom.com/socom/board/message?board.id=confrontation&thread.id=233814

Here is a Guide to SOCOM U.S. Navy Seals Confrontation

I have plenty of friends that have the game just never invested any amount of time into it because of it's steep learning curve...

This Guide is to help Newbies get used to the basics of SOCOM play...


KNOW YOUR MAPS

This honestly is what makes elite SOCOM players shine above the rest in the crowd...There is nothing better than have the advantage of knowing where every piece of scenery is to find cover when needed or to blow up an object to kill an enemy

Here is a list of the Maps and the Common "Choke Points" or other important areas for each map

I am only going to do a list of the small maps for now i may add large later


----CROSSROADS----
1) Fish Market and Fish Market Roof
2) Garage (Bomb plant area next to Mercenary Spawn)
3) Red Room
4) Embassy
5) Bridges (Fish market Bridge and Red Room Bridge)
6) Bonus Rooms (The rooms across from the bridges)
7) Half Wall (next to commando spawn)
Cool Courtyard (the center of the map)
9) Carpet Room (room above fish market,) AKA bell tower switch room
10) Bell Tower
11) Base of Bell Tower (Area near the bell tower entrance)

Commandos Plant bomb at: Garage
Mercenaries Plant Bomb at: Embassy

----> Crossroads Labeled Map Thanks Wozza!


----FROSTFIRE----

1) Silos (AKA Tower 7 & Tower Cool
2) Tunnels
3) Box Room
4) Computer Room
5) Satchel Area (left of commando spawn and right of mercenary)
6) Crane

Commandos Plant bomb at: Mercenary Spawn
Mercenaries Plant Bomb at: Commando Spawn



----DESERT GLORY----
1) Commando Sniper Building (right of commando spawn) AKA Commando Broken Building
2) Middle Building
3) Hostage Building (the building to the right of mercenary spawn...hostages spawn there)
4) Garage (Immediate left of merc spawn..has cars in it)
5) Cafe (Go short distance straight out of Commando spawn and take immediate left)
6) Ruins (in front of Commando Sniper Building)

Commandos Plant bomb at: On top of Merc Spawn Building
Mercenaries Plant Bomb at: Seal Spawn


----KASBAH----
1) Center (Satchel Area)
2) Stairways
3) Towers (the areas you climb up metal ladders to get to)
4) Tunnels
5) Bomb Plant areas (The places that look like giant squares with 4 towers on them) AKA the spawns
6) Broken Bridges

Commandos Plant bomb at: Inside Merc Spawn (look at 5)
Mercenaries Plant Bomb at: Inside Seal Spawn (look at 5)

^^^ These areas require climbing to be reached


----URBAN WASTE LAND----
1) Center building (the huge building in the map)
2) Garage
3) Sniper Boxes (boxes go behind merc spawn then take immediate right of merc spawn)
4) Coke Room
5) Flat roof (AKA balcony)
6) Junk yard
7) Bridge
Cool Broken Yellow Building (back of commando spawn)

Commandos Plant bomb at: Behind bus in Merc Spawn
Mercenaries Plant Bomb at: Underneath yellow building next to garage


----QUARANTINE----
1) Top Center
2) Bottom Center
3) Catwalks (sattelites)
4) Cubby Holes (the little indents in the walls next to the catwalks )
5) Hallways (next to each spawn)
6) and ofcourse THE WATERS
7) Water Drainer (very top center)

Commandos Plant bomb at: Right of Merc Spawn
Mercenaries Plant Bomb at: Right of Seal spawn


----FALLEN----
1) Temple
2) Mines
3) Sniper Island (Across water from Merc Spawn)
4) Sniper Mountain
5) Sniper Hill (on top of 1 mine entrance)
6) Broken Bridges (each side of map)
7) Suspended Bridges (each side of map)
Cool Tunnels
9) Deck (Seal Spawn)
10) Ruins (Merc spawn on elimination)

Commandos Plant bomb at: Merc Spawn
Mercenaries Plant Bomb at: Seal Spawn



CHANGE YOUR SETTINGS

Many new players do not know the advantages of altering your game/controller settings

Tips:

1) Go to Game Options and change your camera setting to "Classic"... this allows you to see much more area around you and makes camping (when need be) much more efficient

2) Go to Wirelss Controller Settings and Change your settings for your Look Speed, Acceleration, Dead Zone
- "Look Speed"... Move bar all the way to the RIGHT (max)
- "Acceleration"... Move bar all the way to the RIGHT (max)
- "Dead Zone"... Move bar all the way to the LEFT (none)



USE ARMOR/WEAPONS THAT WORK FOR YOU

1) Everyone has their own play style..so use the weapons/attachments/armor that you find to best fit you (personally i like light armor torso and heavy armor legs)... Many people prefer light armor due to the speed advantage

2) To get used to aiming i recommend using a SUB MACHINE GUN... the cross hairs on these guns have a small circle radius..hence making focusing on your target easier... As you get more used to the aiming in the game swich to guns that match your playing style

3) While i said before to use what works for you i recommend NOT using a lasersight, it gives away your posistion..and stealth is key in this game


List of Commonly Used Weapons

Seals
- M4A1
- M14
- HK36
- IW 80-A2 (SAS Faction)
- FAMAS G2 (RPIMA Faction)
- HK7

Mercenaries
- AK-47
- 552
- F90
- STG 77



MISC. TIPS FOR DURING GAMEPLAY


1) COMMUNICATE**** very very important....without good communication your team is bound to fail, Use the areas that i listed above for calling out enemies so your team can help you

2) FOCUS ON OBJECTIVE & KNOW WHAT YOU ARE PLAYING: far too often i see people simply camping back..not helping out the rest of their team..the objectives are what make you win the game...not sitting back hiding from the enemy

3) STICK TOGETHER: being singled out is almost a guranteed recipe for disaster

4) Watch for a HOT GUN: a "hot gun" or a "Guns Up" in SOCOM means that as your character is walking around he will suddenly bring is gun up to his face as though he is aiming into it. This means that an enemy is VERY close to you and that you should watch out... (This is a GREAT way to find campers) Make sure you call out your hot gun location for your team.

5) Do the Shuffle!
- A common tactic used in this game is called the "SOCOM shuffle" this is simply shuffling back and fourth when in a gun fight in order to keep your enemy from getting a clear shot on you (which is why we lowered your Dead Zone earlier)

6) Don't Waste Ammo!
- Your ammo in this game is limited and your clips do not fully replenish with a reload like on games such as COD or RSV2, once you come back to your clip that you used earlier you are stuck with the amount of bullets you had in it when you reloaded previously, This tip also means to shoot your gun accurately do not just "pray and spray"

7) Watch for votes
- Voting in SOCOM is often used to help dead players communicate to alive players. A vote means that there is an enemy either behind or near your team mate or yourself. If you have a vote called on you look behind you, and return the favor to your team mates...Be careful not to vote them out however.

Cool Demolition Tips

How to Win (Seals): Plant the bomb, Difuse a Planted bomb, Kill all enemies
How to Win (Mercs): Plant the bomb, Difuse a Planted bomb, Kill all enemies

- If you are the last alive and the other team has you very outnumbered (5+ people) and you are on the other side of the map from the bomb plant...commit suicide in order to keep the enemy from planting..(plants are what break the ties) it is cheap but it can save your team in the long run
- Be smart about planting (make sure the area is clear!)
- Tell your team that you are planting if you are
- Make sure there is someone watching your plant site for your team..(sneaky plants stink )

9) Extraction Tips

How to Win (Seals): Extract Hostages, Kill all enemies
How to Win (Mercs): Kill All Enemies, Allow round time to reach 0:00

Merc Tips
- DO NOT allow the Seals to extract the hostages if you are on Mercenaries...if the Seals are extracting and you cannot kill all of the Seals or run up to the hostages and tell them to "follow" you before the extraction timer runs out KILL THE HOSTAGES..they decide tiebreakers and a killed hostage for your team is much better than letting the enemy extract
- Use the Hostages as cover...When playing EXTRACTION (not Escort) neither team wants to kill the hostages so if you the hostages in front of you and the enemy is shooting at you they may kill the hostages on accident...if the enemy kills the hostages thats good for your team ...make sure you don't kill them though lol
- Get the hostages quickly at the beginning of the round and hide them in a closed area
- Do not force anything...remember the Commandos need to either extract or kill your team to win, if you can stay alive without them extracting then you win

Seal Tips
- Make sure there is at least 30 seconds on the game clock when trying to extract hostages when on seals side...if game time runs out before extraction time the mercenaries win
- Use the Hostages as cover...When playing EXTRACTION (not Escort) neither team wants to kill the hostages so if you the hostages in front of you and the enemy is shooting at you they may kill the hostages on accident...if the enemy kills the hostages thats good for your team ...make sure you don't kill them though lo

10) Elimination Tips

How to Win (Seals): Kill all enemies
How to Win (Mercs): Kill all enemies

- Stay alive ... you only need one person on your team alive to have the match draw out if you are not in posistion to win, draws play a very strategic part in this game mode

11) Escort Tips

How to Win (Seals): Extract the VIPs, kill all enemies
How to Win (Mercs): Kill the VIPs, kill all enemies

Seal Tips
- BE VERY CAREFUL with the VIPs...it doesn't take much for these guys to die and well a death of VIP is how the Mercs Win. Make sure you have several people guarding/escorting them at all times
- When extracting a timer will go off..as soon as this starts remove the hostages from the extraction area and out of harms way IMMEDIATELY...the VIP's will run back to the extraction by themselves when needed to (about 5 seconds left on timer)

Merc Tips
- Kill The VIPS... that is top priority
- Watch the Extraction areas
- Do not force anything...remember the Commandos need to either extract or kill your team to win, if you can stay alive without them extracting then you win

12) Supression Tips

How to Win (Seals): Kill all enemies, or have more kills than the opposing team
How to Win (Mercs): Kill all enemies, or have more kills than the opposing team

- Very similar to a "Team Deathmatch"
- Travel in Groups
- Be careful with your life, do not go out in the open and risk being shot, remember the team with the most kills wins

13) Control Tips

How to Win (Seals): Kill all enemies, capture all control points, have more control points than enemy at 0:00
How to Win (Mercs): Kill all enemies, capture all control points, have more control points than enemy at 0:00

- Focus on capturing the points they are top priority
- Do not attempt to grab a point alone unless you are FOR SURE the area is clear (watch for snipers)

14) TIE BREAKERS

Elimination - Commandos always win a tie
Demolition - Bomb Plants, Difusals if plants are tied, Player kills if plants and difusals are tied
Control - Control Points captured, Player Kills if control points captured is tied
Supression- Number of Player kills
Breach - Same as Demolition
Extraction - Extracted hostages, killed hostages if extracted is tied, Player kills if extracts and killed hostages is tied
Escort - Extracted Hostages, Assassined hostages if extracts are tied, Accidental Seal VIP kills if extracts and assassinations are tied, Player kills if previous 3 are tied

...confusing i know

15) Clans
- Each clan belongs to its own "Faction" There are seveal Factions which include the U.S., French, British, German, and Spanish
- Each Faction get their own specific weapon for the seals side (depending on your faction one of these guns will be available to you
* U.S.: SFCR-LW (Assault Rifle)
* French: FAMAS G2 (Assault Rifle)
* British: IW 80-A2 (Assault Rifle)
* German: GMP (Sub Machine Gun)
* Spanish: AMELI (Machine Gun)
- Each Faction also has their own custom armor skin...just for looks doesn't affect armor strength
- If you are in a clan you have a clan rank. This rank goes up as you play and win games. Be careful however, leaving a game early harms your "Clan Rank" hence making it hard to raise it.
- To be able to recruit people to your clan you need to either be the Leader or an Officer
- Leaving or disbanding a clan resets your Clan Rank, however being kicked from the clan does not




AND MOST OF ALL...


BE RESPECTFUL TO FELLOW GAMERS
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l-eXo-l

l-eXo-l


Posts : 47
Join date : 2009-10-15
Age : 31
Location : Under a Bridge

**Extensive Guide to Getting Started on SOCOM Confrontation** Empty
PostSubject: Re: **Extensive Guide to Getting Started on SOCOM Confrontation**   **Extensive Guide to Getting Started on SOCOM Confrontation** EmptyMon Nov 02, 2009 6:32 pm

lol dude i remember b4 i even knew you guys when i first started on socom i read this post on socom.com and it helped me a lot.
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**Extensive Guide to Getting Started on SOCOM Confrontation**
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